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Places for Kids
Well-informed designers know that children do not respond to spaces simply as short adults, and researchers have been carefully investigating walking to school, daylight preferences, and traffic crossing dangers for children.
Getting Out and About
Nearby nature—new research reveals the difficulties of enticing working adults and children into outdoor spaces, but it also hints at solutions.
Optimizing Hospitals for Children and Adolescents (12-19-11)
Anyone involved with the design of healthcare environments, particularly those to be used by children and adolescents, should review the case study at the website below, which focuses on a children’s hospital in Sydney, Australia. By studying children and adolescents in the hospital, the researchers “identified a range of factors key to improving their experience in the healthcare environment.” Their report is too rich to adequately summarize in a posting here.
- Healthcare
- Enhance Place Experience
- Promote Physical Health/Improve Health Outcomes
- Hospitalized Children
- Children's Environments
- Health Care Environments
- architecture psychology
- design psychology
- design research
- design science
- environment behavior
- environmental psychology
- interior design psychology
- place advantage
- place science
- sensory science
Doorways and Forgetting (11-22-11)
Recent research links traveling through doorways and forgetting. Researchers linked passing through doorways with forgetting thoughts, decisions, and actions.
- Any Designed Environment
- Enhance Satisfaction/Quality of Life
- Windows and Doors
- Useful Design Principles
- Children's Environments
- Educational Environments
- Health Care Environments
- Leisure Environments
- Other Environments
- Residential Environments
- Retail Environments
- Workplace Environments
- architecture psychology
- design psychology
- design research
- design science
- environment behavior
- environmental psychology
- interior design psychology
- place advantage
- place science
- sensory science
Same Person, Same Seat (11-10-11)
Costa investigated the tendency of people to sit in the same seat each time they are in a public space. His research was conducted in academic buildings, but it is applicable in a range of other settings such as workplace conference rooms. As Costa states, “students choose the same seat over time in university classrooms.
- College/University
- Healthcare
- Long Term Living Facility
- Residential Dwelling
- Workplace
- School
- Enhance Satisfaction/Quality of Life
- Increase Productivity/Performance
- Promote Social Behavior/Support Diversity
- Support Mental Restoration/Ease Stress
- Useful Design Principles
- Children's Environments
- Educational Environments
- Health Care Environments
- Other Environments
- Residential Environments
- Workplace Environments
- architecture psychology
- design psychology
- design research
- design science
- environment behavior
- environmental psychology
- interior design psychology
- place advantage
- place science
- sensory science
Walking for Memory (08-16-11)
Recent research indicates that brief, brisk (but not running) walks can enhance our ability to remember things. Designers can respond to this research by creating galleries and similar spaces which allow people to walk quickly (without running) immediately before doing tasks requiring memory. Salas and his colleagues found that “individuals can gain a memory advantage from a 10-minute walk before studying.” Study participants walked down several flights o
- College/University
- Healthcare
- Library
- Long Term Living Facility
- Residential Dwelling
- Workplace
- School
- Increase Productivity/Performance
- Useful Design Principles
- Children's Environments
- Educational Environments
- Health Care Environments
- Other Environments
- Residential Environments
- Workplace Environments
- architecture psychology
- design psychology
- design research
- design science
- environment behavior
- environmental psychology
- interior design psychology
- place advantage
- place science
- sensory science
Nonverbal Messages in Health Care Settings
What does office personalization imply to a patient? How do different user groups view hospital pediatric settings?
White Noise Beneficial for Some Students
Adding white noise to school environments enhances performance of some students, but harms that of others.
Information, Control, and Comfort in Green Buildings (10-15-10)
Brown and Cole completed post-occupancy analyses of two Canadian buildings (one green, one conventionally designed) to learn more about occupant comfort in buildings and comfort related behaviors. Green building design generally requires people in the structures to take an active role in maintaining their own physical comfort. They may need to open and close window blinds, for example. Often, people in conventionally designed structures do not play as active a role in making their environments physically comfortable.
- Any Designed Environment
- Enhance Satisfaction/Quality of Life
- Motivate Ecological/"Green" Behaviors
- LEED/Green Construction
- Useful Design Principles
- Children's Environments
- Design Process and Issues
- Educational Environments
- Health Care Environments
- Leisure Environments
- Other Environments
- Residential Environments
- Sustainability
- Workplace Environments
- architecture psychology
- design psychology
- design research
- design science
- environment behavior
- environmental psychology
- interior design psychology
- place advantage
- place science
- sensory science
Keeping People From Getting Lost (10-14-10)
- Any Designed Environment
- Ease Wayfinding
- Floor Plan
- Sign
- Useful Design Principles
- Children's Environments
- Educational Environments
- Health Care Environments
- Leisure Environments
- Other Environments
- Residential Environments
- Retail Environments
- Signage
- Wayfinding
- Workplace Environments
- architecture psychology
- design psychology
- design research
- design science
- environment behavior
- environmental psychology
- interior design psychology
- place advantage
- place science
- sensory science

